When attempting to build the Minidump Diagnostics project from the UE4 source, it will fail if you're using Visual Studio 2015 Update 2. Please note that this does not occur in the base VS2015 or wi ...
When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...
No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...
Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin. Working as expected in 4.19 CL# 4033788 Found in ...
"Expose on Spawn" variables in Actor Components are overridden by the value set in their Details Panel when called in another Blueprint. This issue was reported and tested in 4.20.1 (CL-4233996). ...
When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...
When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...
The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...
Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled. ...
Tooltips within Page 1 of the Texture Atlas Visualizer in Widget Reflector are displaying the incorrect asset. This issue is occurring in Binary //UE5/Release-5.3 at CL 26560699 This issue is occur ...