Object set to simulate via a LevelBp will not be affected by a radial force component

UE - Simulation - Physics - Jun 7, 2017

If the objects are set to simulate physics via the details panel it works fine If the objects are set to simulate physics via a level BP the radial force doesn't work Attached video shows you how to ...

Load times for the editor appear to have increased

UE - Graphics Features - May 3, 2019

The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...

3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...

Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Unable to select Paper2D Actors with Translucent Material in Viewport

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 20, 2020

Unable to select Paper2D Actors with Translucent Material in the Viewport in version 4.25.3. Reported in version 4.25.3(CL 13942748). Tested in versions 4.24.3(CL 11590370) and 4.25.3. Issue does n ...

Frequent ensure opening meshes on Mac, locks up AMD machines

UE - Graphics Features - Jun 6, 2017

REGRESSION No, I was able to reproduce the hard lock in 4.16.1. A frequent ensure occurs when opening static or skeletal meshes on Mac. Doesn't reproduce 100% of the time, but I've gotten it about ...

Using GENERATED_BODY() instead of GENERATED_UINTERFACE_BODY() in an Interface code class results in a UHT crash when trying to build the project.

UE - Foundation - Core - Mar 3, 2015

Replacing GENERATED_UINTERFACE_BODY() with GENERATED_BODY() in 4.7.0 or above results in an Unreal Header Tool crash and build failure in Visual Studio. This was working in 4.6.1, but when tested i ...

Network Delay with RPC Functions/OnRep Properties

UE - Networking - Jun 5, 2017

When attempting to call a RPC (NetMulticast, in this case) or use an OnRep_ Property, there seems to be a delay between setting the variable and it being replicated. In 4.15, this was around two t ...

Camera modifier blueprint used in another blueprint crashes editor (Assert failed in edit condition code in details panel)

Tools - Oct 14, 2019

Changing the default values inside of a camera modifier blueprint when referencing it in another blueprint results in a crash. Tested in 4.21, 4.22, 4.23 and 4.24 ...