Selected BP Variables do not refresh details properly

UE - Gameplay - Blueprint - Mar 11, 2015

When selecting variables within a blueprint using the arrow keys, it doesn't refresh the Details properly. You can see this by clicking on each of the variables, to see what the difference between t ...

Replication variable is incorrect in Details panel

UE - Gameplay - Blueprint - Apr 20, 2015

When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...

First Person Game Mode isn't set correctly for new default levels

Docs - Samples - May 26, 2015

When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...

"Error: No Assets to Check In" warning when using File > Submit to Source Control on Mac SVN

Tools - Jun 2, 2016

When connecting to SVN source control on Mac, I am unable to submit new assets to Source Control using the File > Submit to Source Control method or through the Source Control > Submit to Source Con ...

Upgrading a project from a binary Engine to one built from source code does not keep the solution configuration and solution platform settings in Visual Studio.

UE - Foundation - Core - Feb 26, 2015

Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...

Placing a call to spawn a custom Actor in the game mode constructor instead of BeginPlay causes Editor to Crash

UE - Gameplay - Mar 1, 2016

[Link Removed] In XCode, place a call to spawn a custom Actor in the game mode constructor instead of BeginPlay. This apparently causes the editor to get into an endless crash loop unless the Bui ...

Expandable Area widget appears to create extra widgets when being copied and pasted

UE - Editor - UI Systems - Apr 27, 2016

Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...

Nested comments are not parsed correctly by UHT when a second UClass is declared

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 14, 2016

Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...

Crash when using stereo on command in shipping build

UE - Platform - XR - Jan 6, 2017

Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...

TVOS images are throwing errors when attempting to deploy to iTunes Connect

UE - Platform - Mobile - Jan 12, 2017

ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...