Camera Actor variable (array) no longer editable in Blueprints

UE - Gameplay - Jun 7, 2018

This is a regression from 4.19. In 4.19 you were able to change the actor assigned to the array element in a Camera Actor variable. In 4.20 and 4.21 the field is grayed out and displays None with a ...

Naming a variable 'LifeSpan' causes the default value to be reset after closing the editor

UE - Gameplay - Blueprint - Nov 3, 2020

Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...

Control rig functions can't be accessed from other control rigs after save on compile

UE - CAPT - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

Matinee not triggering when moved from one level to another

Tools - Oct 19, 2015

It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...

Asset produces error "Failed import for object property" upon loading editor

UE - Gameplay - Blueprint - Jan 18, 2016

Filepath for asset referenced in Gamemode blueprint produces error: /Game/ACustom/Code/cBP_Gamemode: Failed import for ObjectProperty /Game/ACustom/HUD/Game_UI.Game_UI_C:STMSG Fix up redirectors ...

Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

CrashReporter Client has no options to close without sending

UE - Foundation - Core - CrashReportClient - Jun 9, 2016

The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...

Prevent LevelScriptActor destruction from actor channel close

UE - Networking - Sep 18, 2018

LevelScriptActor can be destroyed from a channel close on the client before the associated level is removed from the world, which prevents proper cleanup of the network driver. We should look into ...

Shadows can appear interrupted

UE - Graphics Features - May 28, 2021

Screenshots of the issue are attached. Shadows can appear interrupted and cut off in UE5 Early Access This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT o ...