When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone. This issue will also return different values if you run t ...
In PIE games, it looks like this may be caused by the window immediately taking control of the mouse and setting up focus. In networked games, clients call ULocalPlayer::SpawnPlayActor which will c ...
https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...
When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...
Undoing a child actor's component transform in its Blueprint editor isn't reflected in child actor instances in the level editor. Subsequent transforms are also not propagated after the undo breaks ...
This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
Issue was traced to CL4018267. Shader hashes are not preserved during cooking anymore. This is failing the check in void FShader::Register() { FShaderId ShaderId = GetId(); check(ShaderId.Materi ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...