Add nodes for variables using the container type Set/Map do not have a return values that states if an element was successfully added. The tool tip states that this should be the case. This return v ...
When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...
The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...
When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...