Changes to Instanced Properties default value on BP not propagated to placed actors in the opened level

UE - Core - Systems - May 15, 2025

In UE versions 5.4 and onwards (as of CL 42589677 in Main), when an Instanced UObject property is defined in an Actor Blueprint, modifying the default value in the Blueprint does not propagate the c ...

Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::PostEditChangeProperty() [landscapeedit.cpp:3692]

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional details. Source Context 3684 // Remove null layer infos 3685 EditorLayerSettings ...

[CrashReport] FGenericPlatformMemory::OnOutOfMemory | TArray<FCompressedChunk,FDefaultAllocator>::ResizeTo

UE - Foundation - Core - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.12 for more than 200 unique users. The callstack has similarities to [Link Removed], and as-such may be out of our ...

Imported Maya animation seems to be 1-frame off in Unreal

OLD - Anim - Apr 5, 2016

A licensee reported this issue on UDN. They are seeing a discrepancy with animations imported from Maya. In this case, they appear to be off by 1-frame. We've talked about this on Slack and I know ...

Costs of Static Lights on Render Thread

UE - Graphics Features - Jun 9, 2016

A Japanese developer's making a scene that has over 4000 static point lights. They thought the lights don't affect rendering in runtime. But they realized the RenderThread's costs become bigger. I ...

[CrashReport] Crash while snapping multiple actors at once

Tools - Aug 29, 2017

Crash occurs when selecting all actors and pressing "End" to snap them to the floor. This doesn't occur if you create a blank map and add a few actors to it. The specific conditions may need to be ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

UE - Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Phaser module is malfunctioning

UE - Audio - Apr 9, 2019

The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...