You can no longer set the StateTree asset to use in a Mass Entity Config data asset. The list shows as empty even when making a new StateTree specifically using Mass Behavior schema. Attempts to add ...
Tested in 4.19, 4.20 Preview, and 4.21 Main. Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Other Notes:Any ongoing Input operations gets forced to their "Completed" operation I cr ...
The Material Function WorldCoordinate3Way seems to incorrectly perform the Lerps from the axis contributions of the normals. An example is show here, with the left objects using the version that com ...
-Could not reproduce and only happens in the project linked below -Tested in 4.16 and Preview 4.18 and this can not be heard -Does not look like the .ini file is the cause of the issue -Other soun ...
After installing the UnrealVS version that arrived with 5.3. I can no longer use CompileSingleFile. It does however work on the Lyra project. One difference I notived, however, is that Lyra seems to ...
We had some code using the CA_VALID_POINTER and CA_CHECK_RETVAL annotations which had been working fine up until the 5.3 engine release. In 5.3, we started getting the following compile errors in a ...
Second issue arises when I have already created localization related files when not connected to source control, so they are not marked to add. Gather Text commandlet log has theese lines in it: [2 ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...
The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...