We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...
A licensee reported a bug in rounding of a call to FJsonValue::TryGetNumber(int64&) with large values. In investigating this, it appears that equivalent problems also exist in FMath:: rounding func ...
Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...
Content Browser filters don't save their state anymore. This is a regression from 5.0 ...
Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...