UDN - Crash reverting SkeletalMesh unsaved changes

UE - Editor - Content Pipeline - Asset Build - Feb 19, 2024

ASan on iOS is broken

UE - Platform - Apple - Mar 1, 2024

Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...

Windowed Fullscreen does not support multiple resolutions

UE - Editor - UI Systems - Slate - Jul 16, 2024

RunAssetExportTask do not pass the automated property to the exporter

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2024

Visual Logger bForceUniqueNames does not result in unique names (regression)

UE - Gameplay - Jul 25, 2024

Just a regression introduced with the VisLogger changes. ...

Subsurface Scattering Checkerboard with SceneColourFormat 3 (High Scalability) leads to a visual artefact when temporal upscaling is in use

UE - Graphics Features - Sep 30, 2024

Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...

Crash can happen in FDetailLayoutBuilderImpl::Tick() when a category of UStruct member includes the "|" symbol and member is Tickable.

UE - Editor - Workflow Systems - Dec 3, 2024

A crash can occur when a member of a UStruct has a category with the "|" symbol and is trying to be displayed inside by the FDetailLayoutBuilderImpl class. This happens when there is a UStruct memb ...

Frame snapping does not work in AnimNotifyPanel

UE - Anim - Runtime - Dec 20, 2024

When snapping for frames is turned on, dragging an anim notify state does not result to being snapped on a frame. ...