EXR renders won't go above 640x360 when rendering from an Editor Window

UE - Anim - Sequencer - Jan 4, 2016

User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...

[Landscape] Collision Object Type Requires WorldStatic to Paint Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Feb 27, 2018

No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...

Enable high quality Gaussian DOF cause black screen on Android(S6)

UE - Platform - Mobile - Nov 23, 2017

This is only happen on Android, no problem on IOS ...

4.21 PIE Issues in High DPI

Tools - Nov 26, 2018

Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...

"Enable Stencil Test" Mobile crash

UE - Graphics Features - Sep 10, 2019

A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

UE - Virtual Production - IO - Media - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

Planar Reflection seems to render inverted

UE - Platform - Mobile - Jul 6, 2016

Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...

Material Billboards are Incorrectly Reflected

UE - Graphics Features - Sep 12, 2016

When using a billboard material as a component it will reflect incorrectly. This happens with both Screen Space and Planar Reflections. ...

[AI] BT cooldown decorator fails on initial startup

UE - AI - BehaviorTree - Aug 18, 2023

BT cooldown decorators are failing on starting a game either via PIE or Standalone regardless of the fact their branches have not yet run. This is true for if the cooldown decorator checks its value ...

Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...