A raytracing project with hardware raytracing enabled and r.RayTracing.Geometry.GeometryCollection set to 1 triggers a crash when trying to create a geometry collection. ...
Licensee reports that merging two static meshes results in any sockets disappearing in the resultant merged mesh. "essentially I want to "hard code" the materials and sockets to the static meshes s ...
Artifacts when using Lumen at 8K equivalent resolution and rendering with MRQ. 8K equivalent, because the same issue occurs when the resolution is set to 4K and the Screen Percentage is set to 200. ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
This only seems to occur if the parent is statically placed, and only when launching the instances as standalone game from the editor. If the actor is dynamically spawned or if the instances are run ...
Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...
In the Epic Game Launcher the Release Notes button shows the Unreal Editor 4.27 release notes even if the user only has Unreal Editor 5 installed. ...
When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...
[Link Removed] The mesh in the repro project contains a transformed convex collision, which can be moved freely in the mesh editor, so the transform must be applied in following code block. (Also se ...
Customer Comments: this is just a workflow issue where you need to set the compression settings to normal or tick the sRGB checkbox to fix the shading issue Regression testing done in //UE4/Rele ...