NiagaraSystem is compiled every time when first loaded in the editor

UE - Niagara - May 20, 2022

If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...

Take Recorder starts all timecodes at zero unless "Start at Current Timecode" is checked

UE - Anim - Sequencer - May 19, 2022

This seems to be a regression caused by CL 16942648 ([Link Removed]). Recording times based on the sequence, means the timecode will always begin when the sequence does. ...

A crash happens with a combination of Event Receive Tick AI and a pawn losing possession

UE - AI - May 18, 2022

User reports this is a regression because it worked in 4.27, but they converted to 5.0.1 and now it causes a crash. However, I'm unable to verify this at this time. A crash happens with a combinati ...

USplineComponent::GetDistanceAlongSplineAtSplineInputKey returns incorrect result when input keys are not sequential

UE - Editor - Workflow Systems - May 18, 2022

USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...

DemoNetDriver can cause ClearVoicePackets to be called multiple times in one tick

UE - Networking - May 18, 2022

Because DemoNetDriver doesn't override PostTickFlush, it will call the base UNetDriver's PostTickFlush. When both the game NetDriver and DemoNetDriver are ticked, this results in the online interfac ...

Crash in GameplayTag Editor Widget when editing array of tags on a component

UE - Gameplay - May 17, 2022

Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...

Crash occurs while attempted to drag and drop an asset from Bridge while it is docked to the Sidebar

Quixel - May 17, 2022

An Assertion is thrown while attempting to drag and drop an asset from Bridge while it is docked to the Sidebar ...

Enabling HBZOcclusion triggers a crash

UE - Graphics Features - May 17, 2022

Enabling HZBOcclusion while Lumen and Hardware Ray Tracing are enabled triggers a crash. ...

Editor crashes when keying a frame to an Animation from Pose with Appended Frames

UE - Anim - Runtime - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...

Compiling a blueprint makes the level it is contained in get marked as dirty

UE - Gameplay - Blueprint - May 17, 2022

Compiling a blueprint that is in a level makes that level get marked as dirty/needing saving. [Image Removed] ...