See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...
Renaming a NiagaraEmitter to a specific asset name changes it to an unspecified asset name. This happens only with NiagaraEmitter, not with other assets. ...
When importing an FBX file with simple RGB color they are not importing with the same color as its original value with either interchange or mootools. When opening the attached FBX file in 3dsmax ...
The melee gameplay ability GA_Melee uses a NetMulticast RPC which isn't allowed and causes a blueprint validation error: GA_Melee.uasset: Gameplay Abilities are not replicated to Simulated Proxies ...
Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...
Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...
There is a major performance drop after 4.18 when calling draw material to render target. This is an issue reported by many community members, and there seem to be additional reports with different ...