To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint. ...
HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game. ...
When an MPC is selected as the Source Material Collection for an NPC, all of its current parameters are carried over to the NPC with their current values. After that, if parameters are added to, rem ...
When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...
When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...
MSAA causes black aliased outline with Atmospheric Fog with Forward Shading enabled. This does not occur with TAA or FXAA. Also does not occur if there is a sky sphere present. Found in 4.19 CL# 40 ...
The texture scaling of an imported CAD file is much smaller than that of a standard engine primitive or imported fbx. Found in 4.19 CL# 4033788. 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472090 ...
AR Handheld template appears to close immediately after opening on Android device ...