changing skylight resolution to 32 crashes engine

UE - Graphics Features - May 25, 2016

This crash has been experienced internally, and by others in the community while testing the 4.12 Preview. ...

Passing an Enum as a UFUNCTION parameter will fail compile without explicit reference to the enum defined class

UE - Foundation - Core - May 25, 2016

If an Enum is defined in ClassA and ClassA is included into the Project.h file, having a UFUNCTION in ClassB that takes the enum as a parameter will fail compile. Only by adding an include statemen ...

Behavior tree observers are not added when search fails

UE - AI - May 25, 2016

Check UDN for repro tree setup, it should be visible on something like: root selector (decorator on key A, abort lower pri) child1: selector1 child2: sequence1 selector1 (decorator on key B, abort ...

Enabling Substepping in BaseEngine breaks VREditor's UI Interaction

UE - Editor - Workflow Systems - May 25, 2016

Can still interact with gameworld / game objects ...

Procedural Foliage Blocking Volume Blocks Sight Perception

UE - AI - May 25, 2016

Sight perception is being blocked by Procedural Foliage Blocking Volumes. Setting the volume to No Collision resolves the issue, but then the volume will not block foliage. Found in 4.12 Preview 5 ...

UMG Animation sounds do not play in PIE

UE - Editor - UI Systems - May 25, 2016

Sounds are not playing in PIE for UMG animations. The sounds will play fine if you launch on or play in Standalone game ...

Opening the launcher as administrator will make it so that you cannot drag and drop fbx files in to projects

Tools - May 25, 2016

Opening the launcher as administrator will make it so that you cannot drag and drop fbx files into projects ...

Landscape Creates Two Shadows with Baked Static/Stationary Lighting

UE - LD & Modeling - Terrain - Landscape - May 25, 2016

It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...

No Set function for TextRenderComponent::VerticalAlignment variable

UE - Graphics Features - May 25, 2016

There is no set function for the vertical alignment variable in TextRenderComponent.h meaning the variable must be set directly. This is inconsistent since there is the SetHorizontalAlignment() fun ...

Components attached via AttachToComponent do not animate correctly when recorded by sequencer

UE - Anim - Sequencer - May 25, 2016

When an actor is attached by the root to a bone of a skeletal mesh through the use of the "AttachToComponent" function in code, it will not follow animations when being recorded by the Sequencer Rec ...