When updating the P_BirdsClose_Circling to a new engine version (4.12.5 or higher) the particle system breaks. ...
Framerate drops significantly when attempting to import heightmaps. Once the heightmap is imported this error is no longer prevalent, but during the preview there is a ~80-100 FPS drop. Regression ...
A user has reported that their dedicated server experienced a curlhttp crash after updating to 4.13.1 and left running for an extended period of time. Crash not reproduced internally. ...
When making changes to the properties of the paint mode (paint color, brush settings, etc.) the actions are not logged into the undo history and therefore cannot be undone. Attached is the screensh ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...
When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...
This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...
tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...
The characters in ShooterGame share a bug where their left hands are offset from the weapons they hold, while their right hands are fine. ...