Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...
Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...
When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...
There are some dialog windows that will render on top of other external applications when the editor is minimized and does not have focus.....i.e. 'Building Lighting' and 'Auto-Save' dialog windows. ...
'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...
Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...
In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...
Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...
Some users appear confused as to why the skeleton is not saved when they add sockets while in Animation Editing Mode. Unsure what an elegant solution would be at this time. ...
When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...