Child Actor Components do not update their internal properties when applying instance changes to other instances

UE - Gameplay - Components - Apr 14, 2022

Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...

Pointing the camera towards the clouds and moving the camera causes glitches in the clouds

UE - Platform - Mobile - Apr 14, 2022

When launching a package for iOS from Mac, when pointing to the clouds and moving the camera, the clouds will glitch and show rectangular ghosting. ...

Double Properties break reset to default and inherited value propagation

UE - Gameplay - LWC - Apr 13, 2022

This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...

Montage Time Stretch Curves Scale Incorrectly

UE - Anim - Runtime - Apr 13, 2022

More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...

Editing sets and maps of structures does not correctly check for duplicates

UE - Editor - Workflow Systems - Apr 12, 2022

Customer created a custom DataTable with a TSet Property and saw the behavior of allowing duplicate elements within the TSet, which is not allowed. See TSet Documentation for more information. This ...

Drop Down menus displaying the editor instead of a list of options

UE - Editor - UI Systems - Apr 12, 2022

Drop Down menus displaying the editor instead of a list of options. See attached screenshot. ...

[Stall] AudioMixerSourceManager::FlushCommandQueue when opening editor for asset

UE - Audio - Apr 7, 2022

Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...

Unable to pass Enum from AnimBP to ControlRig successfully

UE - Anim - Rigging - Control Rig - Apr 7, 2022

ControlRig doesn't work as expected because I can't pass an Enum from AnimBP to ControlRig. If it is a RigElementKey of Struct instead of ERigElementType, it works normally. This is the current wor ...

Restarting the engine makes c++ classes not visible from the content browser

UE - Editor - Content Pipeline - Content Browser - Apr 5, 2022

After creating c++ classes, if the engine is restarted, the c++ classes will not be visible in the content browser. However, the created classes are visible from the explorer. After opening the engi ...