Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers

UE - AI Workflows - UI Systems - UMG - Dec 5, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers. This onl ...

Distance Field Shadows does not respect FSceneView::HiddenPrimitives

UE - Graphics Features - Shadows - Dec 5, 2022

Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation. Because this does not use the g ...

Get Material Instance ___ Parameter Value not working for Blend Parameter

UE - Rendering - Architecture - Materials - Dec 2, 2022

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

SingleLayerWater does not support shadows on local lights

UE - Graphics Features - Dec 2, 2022

Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...

Root motion from montages does not get mirrored correctly

UE - Characters - Animation - Dec 2, 2022

A customer noticed that root motion did not mirror properly when using montages.   The issue is that the root motion mirroring code is only called from FAnimSync::TickAssetPlayerInstances .   Th ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - Graphics Tools - Terrain - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Crash in RHICommandContext& GetContext() in Test/Shipping builds when bUseChecksInShipping is true

UE - Rendering - Architecture - RHI - Nov 29, 2022

RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...

When changing the Material of a CompleCollision during PIE, the change is not applied to the PhysicsMaterial.

UE - Runtime - Simulation - Nov 24, 2022

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...

Tick Physics Async overwriting Physics Handle component

UE - Runtime - Simulation - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...