When changing the Material of a CompleCollision during PIE, the change is not applied to the PhysicsMaterial.

UE - Runtime - Simulation - Nov 24, 2022

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...

Tick Physics Async overwriting Physics Handle component

UE - Runtime - Simulation - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Distance field AO artifacts on two-sided foliage/grass

UE - Rendering - Features - Nov 23, 2022

Project has Lumen disabled ...

Vector NotEqual / != displays default tolerance of "0" instead of "0.0001"

UE - Framework - Blueprint Editor - Nov 22, 2022

If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actual ...

ObjectPivotPoint does not work with instanced Nanite meshes

UE - Rendering - Architecture - Materials - Nov 17, 2022

Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...

Can't select value in Make ActorDataLayer node

UE - Engine Scaling - Streaming - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Pasting an instanced subobject property into a Blueprint prevents that Blueprint from being added to level

UE - Framework - Blueprint Editor - Nov 17, 2022

Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving. ...

Changed Constraints do not show up when enabling Show Only Modified Properties

UE - Runtime - Deformable - Nov 16, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Changed Constraints on a Static Mesh do not show up when enabling Show Only Modified Properties. ...

No arm64 folder exists in plugins leading to an Error when packaging plugins

UE - Core - Systems - Nov 16, 2022

Regression: Checked in UE5/Release-5.0, the folder is missing from the plugin as well. This issue appears to be a problem with packaging the plugin itself, rather than packaging a full project. Pac ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...