GoogleVR package for android crashes on startup with the following error:10-30 11:36:52.658: E/AndroidRuntime(12189): FATAL EXCEPTION: MainThread-UE4 10-30 11:36:52.658: E/AndroidRuntime(12189): Pr ...
After updating to Radeon Software 17.10.3 I can no longer open the editor. This has been seen on both a R9 390X and a R9 290. If I use AMD's Auto-detect software it's recommended version is 17.7.2 ...
We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...
Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...
Details in link. ...
All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...
Fixup Redirectors doesn't work in the editor when showing redirectors using the filter and then choosing Fixup. The maps that reference the redirectors aren't being checked out and fixed. I'm just g ...
In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...
If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...
User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...