The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...
This is related to [Link Removed], and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engi ...
Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...
Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...
See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...
User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...
when curl requests are redirected (301) – response headers are merged together and are comma separated. but, Content-Type headers are required to use semi-colon ";" separators. ...
Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...