[Electra] Electra fails to play video after the second time with the fast Vsync option via NVIDIA control panel

UE - Media Framework - Mar 3, 2022

It seems to be a NVIDIA's driver-side issue.  ( Driver version is 511.79. ) The users can avoid the error by canceling the fast VSYNC option and reverting to the default VSYNC setting. Alternative ...

RVT displaying lower LOD VTs by default in editor

UE - Rendering Architecture - Materials - Feb 28, 2022

See licensee description for further details. ...

DefaultBackBufferPixelFormat 3 washes out slate + scene

UE - Editor - Feb 16, 2022

Typical view when setting is 4:[Link Removed] Problematic view when setting is 3:[Link Removed] ...

Following the 'Working with Modular Characters - Skeletal Mesh Merge Example' results compilation errors

UE - Anim - Feb 10, 2022

This is a Regression. Tested in: //UE5/Release-5.0 CL 18747223 GitHub //UE4/Release-4.27 CL 18319896 Binary The example can't be completed in UE5 as expected presumably because of a change within ...

Baked lighting does not change lighting scenario when changing sublevels at runtime

UE - Graphics Features - Feb 7, 2022

Further detailed description of the issue can be found in the licensee UDN. ...

There is no obvious way to disable Auto Exposure in a post process volume

UE - Graphics Features - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Set Niagara Variable (Object) for Texture Object fails

UE - Niagara - Jan 28, 2022

Set Niagara Variable (Object) does not work for texture objects. ...

Floating point error when rotating an actor while snapping is enabled

UE - Editor - Workflow Systems - Jan 27, 2022

Tested in: //UE5/Release-5.0 CL 16682836 Live Binary //UE5/Release-5.0 CL 18747223 GitHub(Attached Gif) Similar to [Link Removed] and [Link Removed] in the sense that the action results in a float ...

Static lights turn off after building lighting

UE - Graphics Features - Jan 27, 2022

Lights set to static will disappear after building lighting. This is not a regression due to it occurring in 5.0 Early Access. ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color look greyed out.

UE - Virtual Production - Rendering - Color - Jan 20, 2022

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...