Packaged game crash occurs when inclusive blueprints with an enum that exists in multiple blueprints

UE - Gameplay - Blueprint - Oct 23, 2017

THere is an issue with a Packaged game where a crash occurs when inclusive blueprints with an enum that exists in multiple blueprints. In the callstack, it appears that a blueprint is not found, ev ...

HTML5 Black Screen When Launching on Chrome With Mobile HDR Disabled

UE - Platform - Mobile - Nov 2, 2017

When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

Reimporting an FBX file via the import button does not make the import options appear

Tools - Nov 28, 2017

Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...

SBasePoseViewport should use ExtendedBounds, not ImportedBounds

UE - Anim - Rigging - Jun 16, 2020

In accordance with CL-9139422 of [Link Removed], the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds ...

'GetClassDefaults' Can Cause Blueprint To Become Modified When Unrelated Blueprint Is Compiled

UE - Framework - Blueprint - Sep 22, 2023

The stems from a really old change (CL 2948683) to fix [Link Removed] Closed . Compiling ObjectA will call RefreshExternalB ...

UHapticFeedbackEffect_SoundWave Initialize does not populate Raw Data in the HapticsBuffer

UE - Platform - XR - Jul 19, 2024

From the UDN:  >  Open HapticsFeedbackEffect.cpp and naivgate ~ line 150; note HapticBuffer has length populated but never write the actual buffer data. LikeReplySelect as Best Seems like a simple f ...

Bundled compute PSO compilation stalling tender thread

UE - Rendering - RHI - Feb 13, 2025

A licensee has pointed out a potential bug they found related task graph synchronization and when compiling compute PSOs: [Link Removed]. From the screenshot they sent over, it seems that a task gra ...

UAT not considering remote root

Tech - BuildOps - Tools - Apr 2, 2025

It seems like WriteFileList (TempStorage.cs) is not respecting the enginePath as set from horde context. _localDir in TempStorage.cs seems to be based off of the RootDir (details here). Proposed ...

GAS: GameplayAttribute picker incorrectly also lists AttributeSets' non-attribute properties

UE - Gameplay - Gameplay Ability System - Aug 21, 2025

Context: FGameplayAttribute's details customization lets designers pick any attribute property from any UAttributeSet class. Problem: This currently displays all properties of UAttributeSet class ...