Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z)

UE - Anim - Sequencer - May 26, 2025

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z) ​​Description​​: When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via ...

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if fails FSequencerTrackFilter_Keyed::PassesFilter)

UE - Anim - Sequencer - Jun 25, 2025

When Sequencer's Add Filter Menu>Keyed(U) is enabled, adding a Key to an actor that previously failed the Filter (had zero Keys) does not immediately include the Keyed actor in the filtered list (if ...

Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

UE - Editor - Content Pipeline - Import and Export - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...

Split Struct pins cause errors when a project is converted to 4.17

UE - Gameplay - Aug 11, 2017

Split Struct pins cause errors when a project is converted to 4.17. You are still unable to split struct pins even if a new variable is created for the struct. Only adding a new variable to the st ...

OSS Steam: SteamSocket listen connections do not work after poll group changes

UE - Online - Oct 25, 2021

In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However,  ...

Editor-only blueprints like WidgetBlueprint are not added to cooked asset registry class hierarchy

UE - CoreTech - Aug 10, 2022

Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...

Switchboard Unable to Launch Multi-User Slate Server in Launcher Builds

UE - Virtual Production - Tools - Switchboard - Jan 14, 2023

Switchboard is unable to launch the Multi-User Slate Server in launcher builds.  This is because the default install location has "Program Files and "Epic Games" in the path (aka folders with spaces ...

Animation attributes - user defined structs containing types defined in plugins cannot be registered

UE - Anim - Runtime - Dec 18, 2023

This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize.  That is called after at the ObjectSystemReady run phase during engine initialization howe ...

Editor FPS has significant drop when moving a BSP brush in level with multiple BSPs

UE - AI - Navigation - Jan 8, 2025

Editor performance plummets when moving BSP brushes in a level with several other BSP brushes present. Navmesh regeneration is the main cause as the full bounds for all BSP are used to determine whi ...

Packed Level Actors will create ISMs with inverted normals when a portion of static meshes have negative scales. This is apparent with two-sided materials.

UE - World Creation - Worldbuilding Tools - Feb 17, 2025

Packed level actors will create ISM instances with inverted normals when the selection of meshes used to create the packed level actor contains a subset of meshes with negative scales. This is the ...