FInternetAddrBSDIPv6::SetIp doesn't handle all valid IPv6 formats

UE - Networking - Sep 29, 2016

Currently FInternetAddrBSDIPv6::SetIp(const CHAR* InAddr, bool& bIsValid) does not handle all valid formats of IPv6 addresses. Need to rework the function to be more robust, and properly handle all ...

Ribbon Type Data LOD Particles Do Not Change Initial Size

UE - Niagara - Sep 29, 2016

When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...

Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash

Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...

When simulating in editor, holding down right-click prevents users from using other keys

Tools - Sep 29, 2016

When simulating in viewport, holding down right-click prevents the user from using other keys such as Escape or G. ...

EditDefaultsOnly is overriden by meta specifier MakeEditWidget

Tools - Sep 29, 2016

When the meta property "MakeEditWidget" is used in conjunction with EditDefaultsOnly, instances of the variable in the level can be edited by selecting the widget and using its transform gizmo. ...

MOBILE PACKAGING WIZARD cannot locate maps if the project is placed in the default path.

Tools - Sep 29, 2016

MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...

Need to update to libpng for Android; current one triggers security alert on Google Play

UE - Platform - Mobile - Sep 28, 2016

We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...

Crtl Z Does not Undo Settings Edits in Landscape mode

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2016

This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...

Cannot save actor after actor component modification, Graph is linked to private object(s) in an external package

UE - Gameplay - Blueprint - Sep 28, 2016

Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...