Drag and Drop Import option allows folders with space in name

UE - Editor - Content Pipeline - Import and Export - Jul 7, 2017

By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...

Oculus Avatar Plugin fails to package on Oculus Mobile

UE - Platform - XR - Feb 22, 2019

Does NOT occur in 4.23 MAIN @ CL 5035898 Deleting Engine\Plugins\Runtime\Oculus\OculusAvatar\Intermediate did not resolve error. Warnings that are also present in 4.21: LogShaderCompilers: Warnin ...

Reroute nodes in blueprints cause visual issues for events when using create event.

UE - Gameplay - Jul 25, 2016

When adding a reroute node between a "create event" node and any "Bind Event to...." node, the combo box list in "Create Event" node will disappear. Workaround: If the "create event" node is first ...

Steam API is disabled when playing in Standalone Game

UE - Online - May 11, 2020

The Steam API is disabled when playing a Standalone Game that was started using the Play button. REGRESSION: Yes Worked: 4.24.3 Binary CL-11590231 Broken: 4.25 Binary CL-13261010 I do not see this ...

Left Clicking a menu that contains an option with a submenu will cause the submenu to close while hovering its options

UE - AI Workflows - UI Systems - Mar 25, 2022

If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...

Ocean not centered at correct location when placed away from the origin

UE - Graphics Tools - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

Control Rig Creation Crash Triggered by “skel” Prefix in Skeletal Mesh Name

UE - CAPT - Control Rig - Nov 27, 2025

When generating a Control Rig from a Skeletal Mesh that contains “skel” in its name—or uses it as a prefix (i.e. skel_test)—Unreal Engine crashes. The crash occurs both when using the native Creat ...

It isn't clear when a profile is added to the Preview Scene Settings

UE - Gameplay - Jul 27, 2016

In the Preview Scene Settings, it isn't clear that a new profile is created when the user clicks on Add Profile. If it's the first new profile, the dropdown is no longer grayed out. But if the use ...

Gameplay Tag Query - Assert when changing root expression while tag picker is open

UE - AI Workflows - UI Systems - Slate - Jun 17, 2021

Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.  ...

Widget that is a derived from a child widget reports component variables as Invalid

UE - AI Workflows - UI Systems - Aug 23, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 A widget that is a derived from a child widget reports component variables as Invalid, while the child and parent of that child will ...