Canceling the Color Picker while modifying Curve Editor colors Moves Transforms Curves

If the user presses 'Cancel' when modifying colors using the Color Picker within the Curve Editor, the curves points are all transformed. Issue is reproducible in the below engine versions: 4.8.3 - ...

Editor movement control regression

Tools - Jul 8, 2015

Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

UE - Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

sRGB setting results in difference in Sprite Look compared to Texture Editor

UE - Graphics Features - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...

World Origin Rebasing Causing Camera to be Offset From Location When Exiting PIE on a Large Map

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

AI characters float above the ground only when in a packaged project

UE - Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...

Selecting and dragging multiple tracks on Sequence window combines the tracks to one row

UE - Anim - Sequencer - Sep 29, 2023

With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...

Using variations on the 'shot' console command closes iOS project on device

UE - Platform - Mobile - Jul 6, 2015

Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...

[CrashReport] UE4Editor_Persona!FReferenceSkeleton::FindBoneIndex() [referenceskeleton.h:252]

OLD - Anim - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.14, affecting more than 200 unique users. Unfortunately none of them have provided any additional information. Sou ...