Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...
A crash occurs when using the Make Tile Map Editable function with blueprints when deployed to a mobile device. I can confirm this crash does not occur if you remove the function from the level blue ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
Editor creates project folder even if there isn't enough space to create a new project via source build. ...
User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...
LevelSequenceActor is missing Super::Tick( ), preventing Blueprint version of class from calling Tick( ). ...
The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...