All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
Building for iOS through a remote SSH connection on Mac will always fail, even with provision and certificate. ...
The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...
Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...
If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...
A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...
Particle Color outputs zero when being used with World Position Offset in the material editor. ...
Editor crashes when using Save As Regression: Yes Broken: 3126145 (Dev-Core integration) Worked: 3126027 ...
Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...