A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...
Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateConten ...
When setting the console command r.shadow.MaxResolution to a value of 1 will cause a crash. CrashReporter: [Link Removed] ...
SceneCaptureCube::PostActorCreated() is not set with "ENGINE_API" and causes compile errors when trying to use a class that inherits from SceneCaptureCube. ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
See licensee video here which shows the issue - [Link Removed] ...
Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...