MRMeshComponent has no Super call on BeginPlay

UE - Platform - XR - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

VolumetricFog does not update + creates artefacts in low exposure environments

UE - Graphics Features - Jul 26, 2022

See licensee video here which shows the issue - [Link Removed] ...

When selecting actors via the Scene Outliner, changes during PIE aren't reflected until PIE ends

UE - World Creation - Worldbuilding Tools - Mar 15, 2022

Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...

UTextureRenderTarget2D uses TC_Default for PF_R16F instead of TC_HalfFloat

UE - Texture - Sep 27, 2024

When using "ConstructTexture2D" from a render target that uses the format PF_R16F (RTF_R16F) the output texture won't retain the format and will become a four channel float texture.  The texture for ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

Closing The "Find in Blueprints window" deadlocks main thread

UE - Gameplay - Blueprint Editor - Aug 24, 2020

When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

UE - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

'Stat Collision' Console Command appears twice in PIE list

Tools - Nov 3, 2016

'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...

AssetManager does not correctly call delegates if bShouldUseSynchronousLoad is true

UE - Gameplay - Oct 3, 2018

There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...

Assertion failed: ExportSettings == *ExistingExportSettings [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546]

UE - Graphics Features - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...