It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue. ...
Investigate and fix all calls where the Navigation System is constructed without the NavigationObjectRepository subsystem being valid. ...
This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
REGRESSION Yes, does not occur in 4.15. Editor crashes when the user adds a component to their landscape. ...
This is a regression from 4.15.2 and occurs on both Windows and Mac. Affects both Binary and Github builds. ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...