The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...
Additional Info URL [Link Removed]…]2F00O4z000006EGZXEA4%2Fview%3FqueryScope%3DuserFolders Link to repro - [Link Removed] Old UDN question that may be relevant, similar visual bug - [Link Removed] ...
Renaming a WP map through the content browser does not delete the external actors associated with the originally named map. The rename duplicate builder seems to work correctly and can be used inste ...
The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX CF video for repro steps. https://forums.unreale ...
There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...
A recent change to ULevelStreaming::ServerUpdateLevelVisibility ensures that this only calls APlayerController::ServerUpdateLevelVisibility once for any non-child connections ( ...
In some situations, it can be useful to have a replicated editor-only C++ property (For example, the user that reported this issue was attempting to replicate settings to the client for game designe ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...
https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...
Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...