It seems that the Activate Reverb Effect node is no longer functioning when put behind a Delay node. In the test project, there is an empty actor with a Event Begin Play connected to a Delay node wh ...
Problem Under laggy networking conditions, if the user rapidly presses the jump button the character can at some point stop responding to jump input. Initial Thoughts It looks like there's a logi ...
The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...
Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...
Seems like packaging plugins doesn't generate UE4Editor.modules files. This file is used to point to the plugin binaries to use, and so can cause issues. The simple workaround for this is just copy ...
When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...
No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...
The attached project crashes when you use the RunClient.bat and attempt to host a game. This brings up a loading screen, which then crashes before it is ever displayed. I have been unable to reprodu ...