This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...
When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...
Depending on how a Blueprint is created from a custom User Widget code class, the resulting Blueprint may not be a Widget Blueprint as expected. Right-clicking on the code class in the Content Brows ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
Adding a material to an FBX with a Multi/Sub-object material, then reimporting the FBX will not import the new material. The material element will be added to the mesh but the material applied will ...
It seems that the Activate Reverb Effect node is no longer functioning when put behind a Delay node. In the test project, there is an empty actor with a Event Begin Play connected to a Delay node wh ...
Problem Under laggy networking conditions, if the user rapidly presses the jump button the character can at some point stop responding to jump input. Initial Thoughts It looks like there's a logi ...
The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...