Oculus Rift motion controllers aren't visible and don't respond to button input from the controllers in Collab VR. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...
Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...
Hidden shadows aren't rendered when ray tracing is enabled. Found in 4.25 Preview 2 CL#12055273 Reproduced in 4.23.1 CL#9631420, 4.24.3 CL#11590370, 4.26 Main CL#12123513 ...
From AnswerHub: Second one is that Motion Vectors are bugged for some objects. This causes lot's of temporal artifacts. Third picture lamp is good example of bug. Lamp is static. Camera is not movin ...
Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...
Ctrl+Dragging multiple pins at once will sometimes drop pins This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14) User Description: Blueprint conn ...
When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...
Camera Generates error after saving with Control + S when user left or right clicks afterwards. Regression: Could not reproduce in UE 4.10 ...
Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...