TArrayView64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regre ...
Discovered during investigation of [Link Removed]. This is happening because we are not filtering out private parent functions in SMyBlueprint::BuildOverridableFunctionsMenu. With any fix that is ...
If the player imports the Vehicles pack into a blank project some of the cars blueprints will be corrupt and cannot be loaded. This appears to only happen to the Animation blueprints. ...
Massive memory leak occurs when using dx11 in the VR Template. The memory leak maxed at 18GB after hour and a half. This issue does not happen with dx12, Metal or Vulkan. Issue does not occur when I ...
More details in slack: [Link Removed] ...
TArray64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regressi ...
Occurs 5/5 times. Details panel in Animation Montage goes blank when fields (Start Time, End Time, Play Rate, Loop count) are clicked in to update data. This defect also occurs when clicking in th ...
Reported by licensee: [Link Removed] In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that o ...