Steps to Reproduce

Steps to reproduce (a sample project is attached to the UDN):

  1. Put a volume and set bGenerateOverlapEventsDuringLevelStreaming=true.
  2. Set PlayerStart so that the player initially overlaps on the volume.
  3. Move the player out of the volume during BeginPlay.

Expected:

Both BeginOverlap and EndOverlap events are notified.

Actual (UE 4.27.2):

Only BeginOverlap event is notified, EndOverlap is not notified.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171173 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Components
Affects Versions4.27.15.05.1
Target Fix5.2
Fix Commit23436526
Main Commit23436526
CreatedNov 28, 2022
ResolvedDec 8, 2022
UpdatedFeb 4, 2023