If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...
A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...
Baked lighting on mobile has dirtied or pixelated lightmaps. When testing this issue I attempted to change various settings within the 'Lightmass' section and the changes made did not have much effe ...
Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...
When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
Creating a Macro with a Wildcard Array and then using that macro to accept an array as input and attempting to get the first element causes an error to appear in the output log. In the AnswerHub u ...
Zen Garden loads, then the screen fades in and out as if it's ready to begin play. But when the player taps the screen, the only thing that moves are some lensflares, and the level never transitions ...
A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference. Note: I figured that this could be related to another bug that I ...
This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...