[CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::PreEditUndo() [instancedfoliage.cpp:2296]

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 2286 void AInstancedFoliageActor::PreEditUndo() 2287 { ...

Buffer Visualization Modes Are Inaccurate

UE - Graphics Features - Apr 19, 2018

In 4.18, Buffer Visualization Modes appear very similar to their representation in Buffer Overview. In 4.19 and Main (CL 4008322) the results are very blown out. Similar issue reported in [Link Remo ...

SetPhysMaterialOverride does not work properly when using Weld Simulated Bodies enabled AttachToComponent func

UE - Simulation - Physics - May 7, 2019

When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...

Complex collision mesh might lose its collision in the editor

UE - LD & Modeling - Modeling Tools - Mesh Editing - Feb 18, 2020

This is affected by loading order. In the case, display mesh was loaded firstly and try to build collision mesh form complex collision mesh asset. But the collision mesh didn't finished to make Ren ...

Actor variable type has distractingly large tooltip comment

UE - Gameplay - Blueprint Editor - May 4, 2021

Actor.h has a large comment that describes the entire lifecycle of Actors, which was written for the API website (https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/index.ht ...

LLM PlatformProcessMemory calculation ignores VRAM, and its calculation of how much memory is used by the process is too low

UE - Foundation - Sep 29, 2023

FLowLevelMemTracker::TickInternal() the ELLMTag::Total (and therefore ELLMTag::Untracked) memory amounts are calculated based only on the result of FPlatformMemory::GetStats(), which on the Windows ...

Restricted Gameplay Tags cannot be added

UE - Gameplay - Mar 15, 2024

The Gameplay Tags settings have the option to set up restricted tags as described in the documentation. Prior to 5.3, the UI correctly supported creating new restricted tags as described in the old ...

[CrashReport] FindWindowByHWND | IsCursorDirectlyOverSlateWindow

Tools - Nov 21, 2017

This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares some similarities to [Link Removed] Source Conte ...

Crash When Toggling Visibility of Level with Planar Reflection

UE - LD & Modeling - Terrain - Landscape - Mar 26, 2018

This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...

SetNiagaraStaticMeshComponent in UNiagaraFunctionLibrary does not add NiagaraVariable to InstanceParameterOverrides

UE - Niagara - Jan 13, 2023

The result of the Set Niagara Static Mesh Component (OverrideSystemUserVariableStaticMeshComponent) function provided by the UNiagaraFunctionLibrary is different from the operation result on the det ...