Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...
When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...
Map entries are removed on Blueprint compile when using struct as key. ...
In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...
Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...
Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming fr ...
Lock movement state on landscape does not save state on reloading editor. ...
After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...
Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...
The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...