ClientRPC function can be called prior to BeginPlay being called.

UE - Networking - Feb 11, 2016

When creating a new actor at run-time through code, it's possible for RPC function to be called before the new actor's BeginPlay is called. ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

UE - Graphics Features - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Distance Field Mesh default resolution artifacts on some shape meshes

UE - Graphics Features - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

SceneCapture2D Components when referenced on screen by UI widget will cause massive screen flickering in Standalone, Launched or Packaged Game

UE - Graphics Features - Feb 10, 2016

When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...

Movie capture on Linux cannot be used.

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the Video Capture folder is not created so the movie does not exist. ...

Open Capture Folder does not function on Linux

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the folder the movie is saved to does not open on Linux ...

Setting location of Child Actor inside of OnConstruct causes the ChildActor to leave behind non-referenced instances

UE - Gameplay - Feb 10, 2016

If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...

PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...

On key down override not working for UMG

UE - Editor - UI Systems - Feb 10, 2016

The widget does not appear to grabbing focus or the on key down does not appear to be firing when a key in pressed. ...

Modulated Shadows on IOS cause flickering on Skeletal Meshes

UE - Platform - Mobile - Feb 10, 2016

Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...