Backwards-compatibility broken for the CDOs of Python-generated Unreal Types because of missing redirectors

UE - Editor - Workflow Systems - Feb 11, 2025

Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - CoreTech - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

[CrashReport] Mac/Metal crash - Assertion failed: (PixelShader->Bindings.InOutMask

UE - Graphics Features - Nov 10, 2017

This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...

Failure packaging for Android with Configure for deployment to Daydream enabled

UE - Platform - Mobile - Jan 5, 2017

Found on: 4.15 Binary CL-3247232 Unable to package for android when Configure for deployment to Daydream is selected. (Packaging without it enabled succeeds even with the same other settings, but c ...

Classes in TargetDenyList modules are still referenced from Components on BlueprintGeneratedClasses and cause runtime warnings

UE - Foundation - Feb 25, 2024

Other than the presence of the error and the performance cost of looking for a package on disk that does not exist, there are no behavioral problems. When running with legacy (non-iostore) pakfiles ...

Cached component instance data transform did not match! Warnings in Content Examples

Docs - Samples - Oct 27, 2016

Lighting is unbuilt in all levels in Content Examples. Multiple warnings appear in the log "Discarding cached lighting data which will cause lighting to be unbuilt" LogStaticMesh:Warning: Cached co ...

Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

CLONE - Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 13, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Passthrough in ARHandheld Template fails to work on Android

UE - Platform - XR - Sep 11, 2024

After using the Begin Scan, the application does not show anything with the camera, though it should be noted that you can still find, select planes and then place the model on it. For now the bug w ...