Editor Preferences export failing

UE - Editor - Workflow Systems - Mar 14, 2023

Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...

Quest: Web browser widget does not render

UE - Platform - XR - Jan 21, 2021

This DOES NOT work with ANDROID ES 3.1 This DOES work with ANDROID Vulkan So this SHOULD work with Quest Vulkan ...

Changing project settings in the Editor can result in duplicate entries in the project's .ini files.

Tools - Dec 30, 2014

Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...

Memory leak in World Settings Window

Tools - Jan 20, 2016

When the world settings window has been opened but is not visible, the destructor for FLightmapCustomNodeBuilder is never called to remove the editor delegates. Opening a large number of maps has be ...

Sound Cues report incorrect MaxDistance when using SoundNodeParamCrossFade

UE - Audio - Apr 23, 2015

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...

Reflection capture doesn't work with full dynamic lighting

UE - Graphics Features - Dec 27, 2019

The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

StompMalloc throws error in Embree setup

UE - Graphics Features - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

Proejcts with vr.InstancedStereo=true crash on Mac

UE - Platform - XR - Jan 12, 2023

Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...

Nvidia DLSS plugin causing crash in PIE

UE - Graphics Features - Feb 10, 2023

The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE. This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/ ...