When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...
Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...
We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...
When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...
RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...
Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...
If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...