Duplicated Actors Place in Wrong Folder when Special Characters Used

UE - Editor - Workflow Systems - Dec 1, 2022

When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - Graphics Tools - Terrain - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Update right click context menu in CL window to use the shared content browser asset context menu

UE - Editor - Workflow Systems - Dec 1, 2022

We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...

Transform variable values in a Control Rig cannot be copied or pasted onto

UE - Anim - Rigging - Control Rig - Nov 29, 2022

When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...

Crash in RHICommandContext& GetContext() in Test/Shipping builds when bUseChecksInShipping is true

UE - Rendering Architecture - RHI - Nov 29, 2022

RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...

Niagara Parameters window resets when clicking in a Scratch Module

UE - Niagara - Nov 29, 2022

Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...

When changing the Material of a CompleCollision during PIE, the change is not applied to the PhysicsMaterial.

UE - Simulation - Physics - Nov 24, 2022

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...

Tick Physics Async overwriting Physics Handle component

UE - Simulation - Physics - Solver - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Perforce Version Control visually appears to allow deletion of locked files in Content Browser

UE - Editor - Workflow Systems - Nov 23, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...