Crash when trimming animation and then undoing action

UE - Anim - Runtime - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

PCG crash when using Attribute Remove Duplicates on partitioned data if one of those sets of data is empty

UE - World Creation - Procedural Tools - PCG Graph - Jul 3, 2025

Context: In PCG, the Attribute Remove Duplicates node can be used to remove duplicate attributes from an array. Problem: The licensee has observed that using the Attribute Remove Duplicates node ...

Exception on missing fiile during GC in horde storage

UE - Foundation - Horde - Storage - May 7, 2025

During GC, if a file was manually deleted (but the storage system is still track), GC can erroneously fail (and never remove the reference). This causes a backup in GC, putting the whole algorithm i ...

[CrashReport] UE4Editor_MaterialEditor!FMaterialEditor::GetToolkitName() materialeditor.cpp:820

UE - Rendering Architecture - Materials - Nov 21, 2017

This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...

[CrashReport] UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:576]

Tools - Jun 29, 2017

This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 561 ::SortPackagesForReload( ...

[CrashReport] UE4Editor-TargetDeviceServices.dylib!TRawMessageHandler<FTargetDeviceServicePong, FTargetDeviceProxyManager>::HandleMessage(TSharedRef<IMessageContext,()

UE - Platform - Apple - Oct 5, 2017

This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.09.28-15.29.17:473][3 ...

Sequencer frame range progression is not continuous

UE - Anim - Sequencer - Oct 28, 2021

The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...

Unloading level during PIE leads to editor crash

Tools - Dec 6, 2017

Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...

Crash on exit PIE when playing with more than one player on Linux

UE - Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

ARSharedWorld, AREnvProbe, and ARSaveLoad fail to build for iOS with clang error

UE - Platform - Mobile - Jul 18, 2019

ARSharedWorld fails to package at the build command for iOS with the following messages. Packaging (iOS): [1/4] sh /Volumes/Storage/Workspaces/Release/Samples/AR/ARSharedWorld4.23/Binaries/IOS/ARS ...