Unable to access inherited component using Subobject Data Subsystem

UE - Gameplay - Components - Oct 3, 2023

When using the Subobject Data Subsystem (Engine\Source\Editor\SubobjectDataInterface\Public\SubobjectDataSubsystem.h), we often have to work with an instance of FSubobjectData (Engine\Source\Editor\ ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1808]

UE - Gameplay - Blueprint - Sep 26, 2018

User comment in crash group:I was try to copy the AI MOVE TO(from pawn sensing) node inside a function, i couldnt copy it because it said conflicting node substituted during paste;, so i tried to cu ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

Navmesh seems to have buggy behavior when interacting with HISMCs that programmatically set mesh via SetStaticMesh.

UE - AI - Mar 6, 2020

Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...

Crashes Caused by Deinitialization of Variables with Specific Names

UE - Gameplay - Components - Jun 14, 2018

I was able to repro the crash in 4.19. Unable to open sample project in 4.20 or 4.21. Per Licensee: While porting one of our classes from using UMaterialBillboardComponent to a hand rolled Billboar ...

[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...

Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.

UE - Editor - UI Systems - Localization - Jun 16, 2015

First one happens on a clear project without any localization settings ever made. Gather Text commandlet log has theese lines in it: [2015.06.16-13.21.56:396][ 0]LogInit:Display: SourceControl:Err ...

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision

UE - Simulation - Physics - Jan 27, 2025

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision. The licensee reports one of their users reported this issue and they were able to reproduce a fe ...

When duplicating multiple actors with alt+drag, Translation/Rotation widget goes to incorrect coordinate space

UE - Editor - Workflow Systems - Mar 4, 2024

Note: This bug has been observed in all tested engine versions, from UE 4.24 to UE 5.3 and in ue-main. When shift+selecting multiple actors in the Level Editor, the currently-active transformation ...

[CrashReport] UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1523]

UE - Graphics Features - Nov 10, 2017

This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...