Editor crashes when changing skeletal mesh if another skeletal mesh component is attached when using master pose node

OLD - Anim - Jan 27, 2020

The crash only occurs if the additional skeletal mesh component is used with Set Master Pose Component (see ToggleAttach function in the TopDownCharacter BP). It doesn't seem to matter what mesh we' ...

CitySample - Level MassCrowd - interactions with SmartObjects/ContextualAnimScene is broken in 5.5

UE - AI - Apr 9, 2025

The 5.5 version of the CitySample project, particularly the MassCrowd scene, was not properly maintained. The previously working functionality of NPCs being able to sit on a bench is now broken. CAS ...

Cannot Use Key Value Combo "Alt + F4" for New Action Mapping

UE - Gameplay - Input - Apr 21, 2016

You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...

Forward Rendering shading flicker on some assets set to Static

UE - Graphics Features - Jan 18, 2017

When forward shading is enabled some assets will have a shadow flicker along their face geometry. It has a similar look of z-fighting with polygon faces. This issue does not happen in Deferred rende ...

Unable to access inherited component using Subobject Data Subsystem

UE - Gameplay - Components - Oct 3, 2023

When using the Subobject Data Subsystem (Engine\Source\Editor\SubobjectDataInterface\Public\SubobjectDataSubsystem.h), we often have to work with an instance of FSubobjectData (Engine\Source\Editor\ ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1808]

UE - Gameplay - Blueprint - Sep 26, 2018

User comment in crash group:I was try to copy the AI MOVE TO(from pawn sensing) node inside a function, i couldnt copy it because it said conflicting node substituted during paste;, so i tried to cu ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

Navmesh seems to have buggy behavior when interacting with HISMCs that programmatically set mesh via SetStaticMesh.

UE - AI - Mar 6, 2020

Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...

Crashes Caused by Deinitialization of Variables with Specific Names

UE - Gameplay - Components - Jun 14, 2018

I was able to repro the crash in 4.19. Unable to open sample project in 4.20 or 4.21. Per Licensee: While porting one of our classes from using UMaterialBillboardComponent to a hand rolled Billboar ...

[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...