It has been noted that the default BelowNormal process priority set in UnrealBuildTool is not handled well with the Gen 12 Intel CPUs as processes are only scheduled on the E-Cores which causes degr ...
Repro Rate 10/10 Issue is a Regression as it doesn't occur in 5.1 Parked Cars, Traffic, and Crowds spawn in as expected when launching the project in Game Mode or a Packaged Build Going into the ...
Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...
Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...
When moving these components around in the world editor, the transform gizmo will move with the undo, but the actual component will not. I could not repro this behavior with non-native component ...
When using uncompressed Lightmaps in HTML5, the lighting is rendered incorrectly. Using (the default) compressed lightmaps, generates no error. Also reproduced in Main Promotable-CL-2487422 (Enscr ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects: 1. Causes breakpoints not to function properly 2. Reverts back to "No debug object selected" in the Filter rat ...