Lighting on Paper 2D Tile Maps is Broken

UE - Graphics Features - May 8, 2018

In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...

Collision generates overlap event without a Character triggering it

UE - Simulation - Physics - May 8, 2018

When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...

Material Name Does Not Update When Textured Asset is Imported

UE - Editor - Content Pipeline - Datasmith - Importer - May 7, 2018

When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...

Directx12 crashes with OOM

UE - Graphics Features - May 7, 2018

In editor, when running a task that does not issue a BeginFrame/EndFrame for a long time, the GPU will eventually run out of memory.  See UDN: https://udn.unrealengine.com/questions/431450/directx1 ...

Function about Comparing Manifest Version in HttpChunkInstaller does not Consider Manifest File Update

Portal - May 7, 2018

Current HttpChunkInstaller consider version data of manifest.But it does not consider the manifest file update. So, if user update the manifest file, HttpChunkInstaller ignores it. If changing the V ...

Billboard Actor Component properties reset when attached to a Child Actor

UE - Gameplay - Components - May 5, 2018

The properties of the Billboard Actor Component reset whenever they are changed while the Actor that the component is attached to is also a child of another Actor as well. ...

Editor Crashes on Startup After Enabling Forward Shading When r.LightPropagationVolume=1

UE - Graphics Features - May 4, 2018

If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...

Per Poly Collision Does Not Update With Morph Target

UE - Simulation - Physics - May 4, 2018

Per poly collision does not update with morph targets. Occurs with per poly collision enabled in both skel mesh editors and in details of editor. Video from user can be found in project folder att ...

Atmospheric Fog Sun Disc Has Wrong Intensity

UE - Graphics Features - May 4, 2018

This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding  BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...

Editor crashes when duplicating a Blueprint instance whose parent class overrides PreEditChange() without including a call to Super

UE - Gameplay - Blueprint - May 4, 2018

Attempting to duplicate an instance of a Blueprint in a level where the parent code class has overridden PreEditChange() without including a call to Super results in the Editor crashing. ...