The editor is crashing when interacting with the VR Mode motion controller menu. So far this has only been tested on Oculus. I got this to occur in a blank project as well when in VR Mode, by movin ...
When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...
Editor crashes when a person renames a umap asset in the Content Browser that is checked out by another person. This doesn't occur if the user has the asset checked out themselves. ...
Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...
Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...
With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...
Reported by UDN [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...
Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...
Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...
Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...