A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...
Screen Space Global Illumination appears really dark when using the Vulkan RHI on Windows and Linux. This behavior is also present in a Shipping build. This was reported and tested on 4.24.1 (CL-1 ...
Looks like we've got a report that media playback doesn't work with ES3.1. I'm going to say this is due to the OpenGL context used and possibly the shaders compiled? It was written for ES2 of cour ...
Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...
A user has reported that Shader Complexity is not working properly in 4.21 with the Android ES2 or 3.1 preview rendering level settings. Regression?: No It did not look this way in 4.21 and prior v ...
Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...
This DOES NOT work with ANDROID ES 3.1 This DOES work with ANDROID Vulkan So this SHOULD work with Quest Vulkan ...
Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...
AR Handheld template appears to close immediately after opening on Android device ...