Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

UE - Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...

HZB Setup Mips taking considerable time in GPU Visualizer

UE - Graphics Features - Jul 19, 2016

HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...

Fix deadlock between sk component and sk build or import

UE - Editor - Content Pipeline - Import and Export - Nov 27, 2024

Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...

Opening Persona causes editor to crash on Linux

UE - Platform - Linux - Nov 17, 2016

Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...

Unwanted black boundaries are displayed in a vertical split-screen with 3 players.

UE - Gameplay - Dec 2, 2019

Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...

gltf 2.0 Blender Polly Import crashes

OLD - Enterprise - Aug 29, 2019

Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...

Editor Crashes When Attempting to Change Units in Project Settings

Tools - Aug 17, 2016

The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...

Spatialization no longer occurs when Non-Spatialized Radius is set above 0

UE - Audio - Sep 13, 2016

Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...

Crash when making Android package in SlateTextShaper.cpp

UE - Editor - UI Systems - Slate - Apr 7, 2020

Crash when outputting garbled text when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should ...

Morph target LOD over 0 not worrking with GPU skin

UE - Rendering Architecture - RHI - Dec 17, 2019

I do not know what happen here and I need the help of the rendering team to debug this issue. There is no log at all even with -d3debug If you import the file SK_LOD_Morph_Working.fbx its a similar ...