Initial Modules are clamped to a 0 to 1 time range

UE - Graphics Features - Sep 18, 2015

The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...

When used with First Loop Start Frame Offset and Use Animation Blueprint, the character will alternate between the specified animation and the reference pose

UE - Anim - Anim in Engine - Jan 30, 2023

If you use StartFrameOffset set to 1 or higher in conjunction with the Use Animation Blueprint, the character's animation will be rough towards the end of the section. Specifically, it seems that th ...

Physics simulation shows strange behavior with specific skeletal mesh configurations

UE - Simulation - Physics - Mar 3, 2017

PhAT is inconsistent on when it does and doesn't apply scale to Constraint positions. This leads to cases where the positions provided create constraints that may not work when the Preview Skeletal ...

UnrealVS Windows 10 support - fix .NET version in manifest

Tools - Aug 4, 2015

Seems like we should be specifying the .NET version like this guy's fix. ...

Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

UE - Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...

HZB Setup Mips taking considerable time in GPU Visualizer

UE - Graphics Features - Jul 19, 2016

HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...

Fix deadlock between sk component and sk build or import

UE - Editor - Content Pipeline - Import and Export - Nov 27, 2024

Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...

Opening Persona causes editor to crash on Linux

UE - Platform - Linux - Nov 17, 2016

Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...

Unwanted black boundaries are displayed in a vertical split-screen with 3 players.

UE - Gameplay - Dec 2, 2019

Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...

gltf 2.0 Blender Polly Import crashes

OLD - Enterprise - Aug 29, 2019

Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...