Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

Deltagen Importer - Materials still import if disabled

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2018

Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...

UReplicationGraph::InitializeForWorld needs to clear the global actor info map

UE - Networking - Dec 6, 2018

The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) afte ...

Foliage meshes doesn't follow the geometry planted on

UE - World Creation - Worldbuilding Tools - Foliage - Dec 6, 2018

When PCH is Disabled, Error Occurs in VulkanGenericPlatform.h at Android Build

UE - Graphics Features - Dec 6, 2018

If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...

Copy-pasted user created umg not updating if the template was modified

UE - Editor - UI Systems - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...

Changing Levels Does't Clear Global DistanceField

UE - Graphics Features - Dec 5, 2018

In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...

GameplayTag category filters do not function on BP SET nodes.

UE - Gameplay - Dec 4, 2018

BP SET nodes for FGameplayTags do not respect category filters, instead the dropdown shows an unfiltered list of all gameplay tags. Given the MyValue property decorated as follows: UPROPERTY(Edit ...

Unable to export UCX_mesh without UVs or generate mapping coords option ON

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 4, 2018

Console command "setMouseSensitivity" locks mouse movement to the X axis

Tools - Dec 3, 2018

Using the console to set mouse sensitivity locks mouse movement to the X axis. ...